Chess (the "Game of Kings") is a board game for two
players, which requires 32 chesspieces (or chessmen) and a board demarcated
by 64 squares. Gameplay does not involve random luck; it is based on tactics
and strategy. Nevertheless, chess is so complex that even the best players
can't consider all contingencies. The number of legal positions in chess is
estimated to be between 1043 and 1050, and the game-tree complexity
approximately 10123. Typically a position has thirty to forty possible
moves, but there may be as few as zero (in the case of checkmate or
stalemate) or as many as 218.
Chess is one of humanity's more popular games; it is has been described not
only as a game, but also as both art and science. Chess is sometimes seen as
an abstract wargame; as a "mental martial art". Chess is played both
recreationally and competitively in clubs, tournaments, on-line, and by mail
(correspondence chess). Many variants and relatives of chess are played
throughout the world; amongst them, the most popular are Xiangqi (in China),
Shogi (in Japan), and Buddhi Chal (in Nepal), all of which come from the
same historical stem as chess.
Although many countries make claims to have invented it, the preponderance
of evidence is that chess originated from the Indian game Chaturanga, about
1400 years ago. It reached Russia via Mongolia, where it was played at the
beginning of the 7th century. From India it migrated to Persia, and spread
throughout the Islamic world after the Muslim conquest of Persia. It was
introduced into Spain by the Moors in the 10th century, where a famous games
manuscript covering chess, backgammon, and dice named the Libro de los
juegos, was written under the sponsorship of Alfonso X of Castile during the
13th century. Chess reached England in the 11th century, and evolved through
various versions such as Courier.
By the end of the 15th century, the modern rules for the basic moves had
been adopted from Italy: pawns gained the option of moving two squares on
their first move and the en passant capture therewith; bishops could move
arbitrarily far along an open diagonal (previously being limited to a move
of exactly two squares diagonally) while losing the ability to jump over the
intervening square, and the queen was allowed to move arbitrarily far in any
direction, making it the most powerful piece. (Before, she could only move
one square diagonally.) There were still variations in rules for castling
and the outcome in the case of stalemate.
These changes collectively helped make chess more open to analysis and
thereby develop a more devoted following. The game in Europe since that time
has been almost the same as is played today. The current rules were
finalized in the early 19th century, except for the exact conditions for a
draw.
The most popular piece design, the "Staunton" set, was created by Nathaniel
Cook in 1849, endorsed by a leading player of the time Howard Staunton, and
officially adopted by FIDE in 1924.
Staunton styled himself the first World Champion of Chess in the 1850s;
however he lost a short match to Adolf Anderssen and avoided playing Paul
Morphy. The first player to stake a widely recognized claim to being World
Champion was Wilhelm Steinitz in 1866, as Steinitz willingly played (and
won) matches against all of his rivals.
The title "Grandmaster" was created by Russian Tsar Nicholas II who first
awarded it in 1914 to five players after a tournament he had funded in Saint
Petersburg.
The World Chess Federation (FIDE) was founded in 1924. When the reigning
World Champion Alexandre Alekhine died in 1946, FIDE took over the function
of organizing World Championship matches. Before that time, sitting
champions had been somewhat capricious in determining against whom and on
what terms they would accept a challenge match. FIDE also assumed the role
of awarding the titles Grandmaster and International Master, as well as
eventually assigning numerical ratings to players.
In 1993, in the middle of a cycle of matches to determine the World
Champion, Garry Kasparov and Nigel Short broke with FIDE to organize their
own match for the title. They complained of corruption and a lack of
professionalism within FIDE, and formed a competing Professional Chess
Association. Since then there have been two simultaneous World Champions and
World Championships: one extending the Steinitzian lineage in which the
current champion plays a challenger in match format (a series of many
games); the other following FIDE's new format of a tennis-style
elimination--or "Knockout"--tournament with dozens of players competing.
Once considered only a curiosity, computer chess programs have risen in
ability to the point where they can seriously challenge human grandmasters.
Kasparov, then ranked number one in the world, played a six-game match
against IBM's chess computer Deep Blue in 1996. Deep Blue shocked the world
by winning the first game in Deep Blue - Kasparov, 1996, Game 1, but
Kasparov convincingly won the match by winning 3 games and drawing 2. The
six-game rematch in 1997 was won by the machine which was subsequently
retired by IBM. In October, 2002, Vladimir Kramnik drew in an eight-game
match with the computer program Deep Fritz. In 2003, Garry Kasparov drew
both a six-game match with the computer program Deep Junior in February, and
a four-game match against X3D Fritz in November.
In May 2002, several leaders in the chess world met in Prague and signed a
unity agreement which intended to ensure the crowning of an undisputed world
champion before the end of 2003, and restore the traditional cycle of
qualifying matches by 2005. The semifinalists for the 2003 championship were
to be Ruslan Ponomariov vs. Gary Kasparov, and Vladimir Kramnik vs. Peter
Leko. The former match, organised by FIDE, had been scheduled to take place
in Yalta beginning on September 18, 2003, but was called off on August 29
after Ponomariov refused to sign his contract for it. There is a proposal
that Kasparov will instead play a match in 2004 against the winner of the
next FIDE knock-out world championship. The Kramnik-Leko match was
originally to be held in Budapest, but funding collapsed and it was called
off. Therefore there is unlikely to be an undisputed World Champion any time
soon.
At one time, chess games were recorded using Descriptive chess notation, a
somewhat clumsy notation that takes more space, more time to say, and more
time to explain than its replacement, algebraic chess notation. Portable
Game Notation (PGN) is the most common standard computer-processable format
for recording chess games, and is based on algebraic chess notation.
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